Games that stay with you.

Small, character-led games starring the roster Luke & Leo drew — no ads, no dark patterns.

29 games.
More on the way.

29 games

Arcade

Bonk

Square guards the garden

Nibblers are raiding the cottage garden. Square hops from hole to hole with his big iron hammer and bonks them back underground before they run off with the carrots. Bonk a peek for a quick bonus, knock the pots off the tough ones, keep a streak going for the golden hammer, and whatever you do, don't bonk Torchy when he pops up to say hello.

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Memory

Match

Prince Firebolt memory

Night at an old tavern. Prince Firebolt finds a worn deck of painted cards by the candle, and every face is a friend. Turn two at a time, match the exact expressions, and clear the table to deal a bigger hand.

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Typing

Type

Bob typing catcher

Lantern night at Bob's stall. Paper lanterns drift in over the night market, each carrying a word — type its first letter to catch it, finish the word and it rises glowing into the sky. Easy, Normal or Hard; golden words, streaks, and a big lantern every fifth wave.

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Word Search

Weave

Steve word guide

In the evening light Steve finds words carved into his old garden wall. Drag across the stone to find every word of a wisdom phrase, in any direction, and watch it light up in gold.

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Arcade

Chop

Gus chopping run

Move Gus from side to side and chop fast. Watch the branches, keep the timer alive, and see how long the run can last.

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Reflex

Duel

Bob vs Mr. Doom

Bob meets Mr. Doom on an old stone bridge in the rain. Best of five: a quick draw, a wind-up and a flurry of punches. Three lanterns takes the bridge.

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Timing

Stack

Gus log stacker

Gus is building a lookout tower of timber on a clifftop at sunset. Drop each swinging beam square on the one below, chain perfect drops, and climb past the clouds and into the stars.

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Runner

Dodge

Steve dodge runner

Steve runs up Mr. Doom's causeway toward his tower. Step between three lanes, dodge the boulders, spiked balls and orbs Doom hurls down the road, chain near misses, and grab shields, slow-mo and golden crystals.

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Shooter

Blast

Mr. Doom blast arena

A storm is rolling in on Mr. Doom's tower. Slide along the battlement as his violet bolts fire up into wisps, thunderclouds and lightning-spitting clouds, and pick a new power after every wave.

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Climb

Vault

Prince Firebolt word vault

Help Prince Firebolt wall-jump through a rising lava vault, collecting every word of a hidden wisdom line before it disappears.

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Merge

Acorn

Gus the hoarder

Gus's winter store, inside a great hollow oak. Slide the carved tray, and two of the same nut grow into the next — seed, hazelnut, acorn, chestnut, walnut, pinecone — all the way to the Golden Acorn.

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Catch

Roost

Steve tends the nest

Off duty, Steve climbs into the old oak with a wicker basket on a windy afternoon. Catch the eggs, berries and leaves the gusts shake loose, let the thorny twigs fall, and string catches together.

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Reflex

Spark

Bob vs Mr. Doom

Bob the grumpy champion stands in an old stone ring on a hilltop at dusk and punches Mr. Doom's fireballs out of the air. Punch toward each one the instant its ring tightens: the wrong way breaks your chain, and every round comes faster and from more sides.

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Rhythm

Pulse

Bob keeps the beat

Late at night in an old boxing gym, Bob trains to the music. Pick from nineteen songs and how hard — every taped marker is a note of the song's melody, so strike it as it lands and the tune plays; miss it and the tune drops out.

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Match-3

Bloom

Steve's crowd

Off duty, Steve hangs up his sword and tends his garden. Swap neighbouring flowers to line up three or more, bring out his watering can and golden blooms, chain the cascades, and help the whole garden bloom before your swaps run out.

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Aim

Lob

Gus fills his baskets

Gus tosses apples into wicker baskets at the orchard harvest. Pull back to set your angle and power, read the arc, and let fly — land the far basket and the one on the cart for more, and keep the run alive. All touch, all skill.

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Maze

Scurry

Prince vs Doom's shadows

Night in the stone cellars under Mr. Doom's tower. Prince Firebolt creeps in by torchlight to take back the embers Doom has hoarded while Doom's shadows walk the corridors with their lanterns. Every ember warms the cellar; a bright flame flares his torch and the shadows flee. No combat — all wits and routes.

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Blocks

Tumble

King Firebolt forges

King Firebolt forges falling ember-crystals. Rotate and slot each piece to complete rows, clear four at once for a fanfare, and hold on as they fall faster. The falling-block classic, BeavKat-warm.

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Defense

Ward

General Caleb commands

General Caleb holds a mountain pass at dusk. Build archer posts, bronze cannons and frost braziers beside the road, keep them repaired against Mr. Doom's sappers, and hold the keep wave after wave. Every fifth wave held lights a signal fire.

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Bubble

Pop

Torchy's bubble pop

Torchy lights up a dark cave. Aim his flame off the walls, fire glass lanterns, and burst three or more of a colour into light — drop whole clusters loose before the iron rail creeps down. The more you clear, the brighter the cave.

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Breaker

Bounce

Prince Fred's shield

Morning practice in the castle courtyard: Prince Fred holds his shield over his head and knocks the stones out of an old crumbling wall with a leather ball. Iron-banded stones take two knocks, gilded ones drop a power-up, and every wall that falls shows more of the castle behind it.

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Find

Seek

Find the forgotten brother

George searches the town for the friend on his wanted poster — the market, the harbour, a lantern street, the park, the station, the castle yard, the snow and the river. Friends sit on benches, read, wave and walk their dogs, and later some peek out from behind carts and trees. A new place and a bigger crowd every scene, until the clock catches you.

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Puzzle

Shift

Torchy hauls the crates

Torchy pushes heavy wooden crates onto brass floor plates in an old stone warehouse at night. Every crate home lights a lantern, and a solved room glows warm. You can only push, never pull — a crate in a corner is lost. Undo is free, but moves run out, and the ladder never does.

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Together

Row

King Fred and Prince Fred row together

King Fred and Prince Fred row up a morning forest river, one oar each. Pull together and the boat flies; pull alone and it turns. Dodge the barrels and logs, grab the golden acorns, and mind the ducks. Play with a friend on one screen, or take both oars yourself.

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From the lab Experiments we love, shared before they're finished.
Survivor

Strain

An open-world arena survivor where the enemies evolve against you. Outlast packs that adapt to how you play, reach beacons to upgrade, and face the giants guarding rare loot. Every run breeds a stranger foe.

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Survivor

Scamp

Mr. Doom survivor

A pack of furry scamps has got loose in the meadow at sundown. Pick a wrangler, poof them into crystals, level up, swap wranglers mid-run, and chase them on through the orchard, the winter field and the moonlit riverbank.

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Fighter

Brawl

Bob vs the roster

A head-to-head arena brawler starring the whole roster, fought on an ancient stone platform floating over a canyon of mist. Move around the arena — not just left and right — so you can circle someone, step off their line, and walk right around them. Pick a fighter, then pick your gear: an axe, a blaster, a cape, spring boots, each one changing how you actually play. Dashes, double jumps, weapon crates, and ring-outs into the mist below. Six painted stages. Fight the COM on four skill levels — including a practice dummy to learn your moves on — climb the arcade ladder, or play a friend online with a win/loss scoreboard.

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The Calm shelf Quiet on purpose — no rush, nothing to beat.
Daily

Drift

King Firebolt map

Tonight's real sky over a still lake, worked out for where you are. Drag to look around, tap any star, planet or the Moon to learn its name and one true thing about it, then trace tonight's pick — a constellation that is really up tonight — and go outside to find it with a grown-up. No clock, no score.

Tonight's sky →
Fishing

Cast

George waits for a bite

George fishes from a quiet wooden dock on a misty lake at dawn. 116 fish live below him, from the sunlit shallows to the black bottom — surface darters, drifting jellies, eels, things at the bottom nobody has named. The first of each kind goes in George's catch log, the log remembers every one forever, and the leaderboard ranks how many different fish you've pulled up.

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Coming · Future Branch
BeavKat Robotics
Family-friendly robots are part of the longer plan: playful, useful, and designed for homes with kids.

The newest, and the most played

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The characters
you'll meet.

Bob, Gus, Steve, Mr. Doom, and the Firebolts — the roster Luke and Leo drew, now starring across the arcade. Each game hands one of them a small moment to shine.

One roster, many games Every arcade game stars a character from the family sketchbook — the same faces, drawn by hand, showing up across the collection. Meet the whole roster on their own page.
Meet the roster

We make games
with layers.

BeavKat Studio is open now through the Arcade: a collection of small, character-led games with no ads, no dark patterns, no algorithmic noise.

Every release is small on purpose — a quick play with a little weight behind it: a question worth sitting with, a wisdom worth carrying, a story worth telling.

The Arcade is one of two things this studio makes. The other is BeavKat Adventure, our full game — a separate world with its own home.

Play with purpose
Every mechanic is chosen to leave you with something. Not every game needs a lesson — but ours carry weight.
No noise
No ads. No push notifications. No pay-to-win. No toxicity. Just games that respect your attention.
Made for everyone
Family-friendly doesn't mean watered-down. It means something your whole household can play, and eventually use, without you cringing.
Layers for those who look
Each game has a surface and a depth. You don't have to go deep. But if you do — something's there.